![]() ![]() ![]() Having a protagonist who could actually hold a conversation would have benefited the game greatly, as it would have sold the relationship between he and her. A silent protagonist works in most first-person shooters nowadays, but not in this one. Outside of narrating the loading screens, you don’t hear this guy utter a word. My God, the main character doesn’t even talk. So I’m supposed to believe that these two built a strong relationship between two kidnappings with brief gratitude and conversations. You only see the woman in the bad ending? Wow. In the good ending you don’t even see the lady ever again. Anyway, in the bad ending, the guy dies and the player is treated with a scene where the woman is telling her son (Guess whose the father) that his father was the bravest man she had ever met. After they “do the nasty,” they never talk for the rest of the game. Don’t read that paragraph over to see if you missed anything, because that is it. She thanks the main character for the rescue… And then has sex with him. The girl then gets kidnapped and eventually you save her (Mario style). They briefly “talk” before getting separated, and didn’t have a relationship beforehand. The leading lady in Metro: Last Light is met in the early stages of the game, but isn’t seen for many chapters after the main character and her get separated- Nothing wrong with that. *The following covers and shows video game nudity within the article. First off, let me be clear, I am not a feminist activist or a guy who gets up in arms about every little trope in media, but sometimes you gotta draw a line and point out and speak your mind. ![]() Getting right to it, Metro: Last Light may seem like the average shooter on first glance, but if you’re like me and are always looking for bigger themes in media, you may find it offensive. ![]()
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